PhysicsIntermediateExperiment simulation~15 min

Momentum and Collisions

A snooker ball stops dead and the ball it hits rolls on. Two cars crumple and slide off together. A tiny bullet sets a heavy block moving. Every collision follows the same rule: the total momentum does not change. Aim two pucks on a frictionless air table, choose how bouncy the collision is, and compare what is conserved and what is not.

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t = 0.0 s
Collision type

Sticky is perfectly inelastic: the pucks stick together.

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Edit puck
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2

Or drag the tip of the puck’s velocity arrow.

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Display options

Key

  • Velocity v
  • Momentum p = mv
  • Total momentum
  • Kinetic energy lost
Total momentum before
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Total momentum after
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Kinetic energy before
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Kinetic energy after
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Kinetic energy lost
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Speeds now
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Total momentum and kinetic energy over time

The size of the total momentum and the total kinetic energy of the two pucks over time.

    How to use this simulator

    1. Drag the pucks to place them, and drag the tip of each velocity arrow to aim it. Or choose a puck under Edit puck and use the sliders.
    2. Choose Elastic, Inelastic (set e) or Sticky, then press Start.
    3. Compare the momentum diagrams and the kinetic energy bars before and after. Watch the green centre of mass glide straight through the collision.
    4. Press Replay to watch again, or use slow motion. Save runs on the graph to compare collision types.
    5. Try the scenarios: a still target, head-on, heavy hits light, a glancing blow and two pucks that stick.
    6. Tap any part of the picture for an explanation. Reset restores every setting.

    What is momentum?

    Momentum is mass in motion: p = m v, where m is the mass in kilograms and v the velocity in metres per second. Its unit is kg·m/s. Momentum is a vector: it points the same way as the velocity. A slow lorry and a fast tennis ball can have the same momentum; a lorry at speed has a great deal.

    Impulse

    To change an object’s momentum you must push on it for some time. The impulse is the force multiplied by the time it acts: J = F Δt = Δp, measured in newton seconds (N·s, the same as kg·m/s). The same change in momentum can come from a large force acting briefly or a small force acting for longer.

    Conservation of momentum

    During a collision, A pushes on B and B pushes back on A with an equal and opposite force (Newton’s third law), for exactly the same time. So their impulses are equal and opposite, and whatever momentum B gains, A loses. For anisolated system, one with no outside forces, the total momentum stays the same:

    mAvA + mBvB = mAvA′ + mBvB′

    The primes mark velocities after the collision. A useful consequence: the centre of mass of the system moves at a constant velocity, ptotal/M, straight through the collision.

    Kinetic energy in collisions

    Kinetic energy, KE = ½ m v², is not a vector and is not always conserved in collisions. Some of it can become heat, sound and permanent changes of shape. Energy as a whole is still conserved; it just changes form. How bouncy a collision is can be described by the coefficient of restitution e: the speed at which the objects separate divided by the speed at which they approached.

    Elastic, inelastic and sticky

    CollisionMomentumKinetic energy
    Elastic (e = 1)ConservedConserved
    Inelastic (0 < e < 1)ConservedPartly lost
    Perfectly inelastic (stick)ConservedMost loss possible

    In a head-on elastic collision between equal masses, the objects swap velocities: the moving one stops and the target moves off. When a heavy object hits a light one, the heavy one barely slows and the light one shoots off at up to twice the incoming speed. In a perfectly inelastic collision the objects move off together at v′ = (mAvA + mBvB)/(mA + mB).

    Collisions in two dimensions

    Momentum is a vector, so it is conserved separately in each direction: the x-components add up to the same total before and after, and so do the y-components. In the momentum diagram the individual momenta are added tip to tail, and the resultant is identical before and after. Smooth pucks push on each other only along the line joining their centres at the moment of contact. In a glancing elastic collision between equal masses, one of which starts at rest, the two move off at right angles to each other, as snooker players know well.

    Real-world applications

    • Vehicle safety: crumple zones, airbags and seatbelts lengthen the collision time so that the same change in momentum produces a smaller force on the people inside.
    • Sport: snooker, bowling and football all rely on momentum transfer; following through keeps the impulse acting for longer.
    • Rockets and recoil: exhaust gases and a gun’s bullet carry momentum one way, so the rocket or gun moves the other.
    • Forensic science: investigators work backwards from skid marks and final positions to the speeds before a crash.
    • Particle physics: conservation of momentum reveals invisible particles in collisions at accelerators.

    Common misconceptions

    • “Momentum is lost in a crash.” Kinetic energy may be lost, but the total momentum of an isolated system is not.
    • “Momentum and kinetic energy are the same thing.” Momentum is a vector (mv); kinetic energy is a scalar (½mv²).
    • “The bigger object pushes harder.” The forces on the two objects are always equal and opposite; the lighter one simply changes velocity more.
    • “Objects that stick together have lost their momentum.” They share it, and keep moving unless their momenta were equal and opposite.

    What the model assumes

    The pucks slide without friction or air resistance and do not spin. The table has no walls, so the two pucks form an isolated system; the simulation stops when they leave it. Each collision is treated as instantaneous, with the impulse acting along the line of centres and a constant coefficient of restitution. In the sticky collision the two pucks move off together at the centre-of-mass velocity; real objects that stick after an off-centre hit would also start to rotate. Puck sizes grow with mass only to make the difference visible.

    Key takeaways

    • Momentum p = mv is a vector; impulse J = FΔt equals the change in momentum.
    • In an isolated system, total momentum is conserved in every collision.
    • Kinetic energy is conserved only in elastic collisions; inelastic collisions turn some of it into other forms.
    • Objects that stick together move at v′ = (mAvA + mBvB)/(mA + mB).
    • The centre of mass of an isolated system moves at constant velocity, even through a collision.

    Knowledge check

    Momentum and Collisions: test your understanding

    Answer each question to get instant feedback and an explanation. Use the simulator to check your thinking.

    10 questions4 basic4 intermediate2 advanced

    0 of 10 answered

    1. Q1BasicWhat is the momentum of a 2 kg puck moving at 3 m/s to the right?
      Show answer

      Answer: C. 6 kg·m/s to the right

      Momentum p = mv = 2 × 3 = 6 kg·m/s. Momentum is a vector, so it has a direction: the same as the velocity.

    2. Q2BasicA 1 kg puck moving at 2 m/s hits an identical puck at rest in a head-on elastic collision. What happens?
      Show answer

      Answer: B. The first puck stops and the second moves off at 2 m/s

      For equal masses in a head-on elastic collision, the velocities are exchanged. Momentum (2 kg·m/s) and kinetic energy (2 J) are both conserved. Try “Hit a still puck”.

    3. Q3IntermediateA 2 kg puck at 2 m/s and a 1 kg puck at 1 m/s move towards each other and stick together. What is their velocity afterwards?
      Show answer

      Answer: A. 1 m/s in the direction the 2 kg puck was moving

      Total momentum = 2 × 2 + 1 × (−1) = 3 kg·m/s. Afterwards the 3 kg pair has v = 3 ÷ 3 = 1 m/s, in the original direction of the heavier puck.

    4. Q4AdvancedIn that sticky collision, how much kinetic energy is lost?
      Show answer

      Answer: C. 3 J (two-thirds of it)

      Before: ½ × 2 × 2² + ½ × 1 × 1² = 4.5 J. After: ½ × 3 × 1² = 1.5 J. So 3 J became heat, sound and deformation, even though momentum was conserved.

    5. Q5BasicIn which type of collision is total momentum conserved (for an isolated system)?
      Show answer

      Answer: C. In all collisions

      The two objects push on each other with equal and opposite forces for the same time, so their momentum changes cancel. Only kinetic energy depends on the type of collision.

    6. Q6BasicWhat is the difference between an elastic and an inelastic collision?
      Show answer

      Answer: B. Kinetic energy is conserved in an elastic collision but some is converted to other forms in an inelastic one

      In both, momentum is conserved. The kinetic energy graph shows the difference: flat for elastic, a step down for inelastic.

    7. Q7IntermediatePuck B gains 2 kg·m/s of momentum in a collision lasting 0.01 s. What was the average force on it?
      Show answer

      Answer: D. 200 N

      Impulse J = F Δt = Δp, so F = Δp ÷ Δt = 2 ÷ 0.01 = 200 N. Puck A received an equal and opposite impulse.

    8. Q8IntermediateWhy do cars have crumple zones and airbags?
      Show answer

      Answer: C. To make the collision last longer, so the same change in momentum happens with a smaller force

      The change in momentum is fixed by the speeds involved. Since F = Δp ÷ Δt, a longer collision time means a smaller force on the passengers.

    9. Q9AdvancedIn the simulator, a 4 kg puck at 1.5 m/s hits a 0.5 kg puck at rest elastically. Which statement is correct?
      Show answer

      Answer: B. The heavy puck carries on at about 1.17 m/s and the light one shoots off at about 2.67 m/s

      For a head-on elastic collision with B at rest: vA′ = (mA − mB)/(mA + mB) × vA and vB′ = 2mA/(mA + mB) × vA. Check: momentum 6 = 4 × 1.17 + 0.5 × 2.67.

    10. Q10IntermediateWhat happens to the centre of mass of the two pucks during the collision?
      Show answer

      Answer: B. It keeps moving in a straight line at constant velocity

      The velocity of the centre of mass is the total momentum divided by the total mass. Since the total momentum does not change, neither does that velocity. Watch the green CM marker.

    References and further reading

    1. Ling, S. J., Sanny, J., & Moebs, W. (2016). University Physics Volume 1, Chapter 9: Linear Momentum and Collisions. OpenStax. openstax.org (opens in a new tab)
    2. Urone, P. P., & Hinrichs, R. (2020). College Physics 2e, Chapter 8: Linear Momentum and Collisions. OpenStax. openstax.org (opens in a new tab)
    3. Halliday, D., Resnick, R., & Walker, J. (2018). Fundamentals of Physics (11th ed.), Chapter 9: Center of Mass and Linear Momentum. Wiley.
    4. Taylor, J. R. (2005). Classical Mechanics, Chapter 3: Momentum and Angular Momentum. University Science Books.
    5. Hewitt, P. G. (2015). Conceptual Physics (12th ed.), Chapter 6: Momentum. Pearson.

    This simulator is a simplified educational model. Found an error? Let us know. See our educational disclaimer.